Fallout 4 Companions Ammo

For settlers things work slightly differently than with companions. As noted in previous answers, companions do use ammo for their equipped weapon, other than their default. Settlers still require ammo to use a gun but it doesn't seem to get consumed when they fire. I notice when i give a companion my minigun they dont use it and i was wondering if it's due to a lack of ammo? /r/fo4 - Fallout 4 community /r/fo76 - Fallout 76 community. Do companions need ammo? However if you give them a new weapon, they must be supplied with ammo. When released from duty, companions may be assigned to one of your Settlements where they will remain until you need to enlist them once more. The following are a list of companions in Fallout 4 and the conditions for obtaining their alliance: Companions.

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    • Perks
  • This page lists all perks in Fallout 4.
    • The content is not described in full detail on this page. For details, please see the respective articles.
    • For perks in other Fallout games, please see 'Perk'.
    • For an overview of Fallout 4 content, please refer to 'Portal:Fallout 4'.

    Fallout 4 Companion Ammo Trick

    General informationEdit

    The new perk system of Fallout 4 has merged with the skill system of previous games. Each time the player character gains a level they gain a perk point. This point can be expended on an increase in the rank of a primary SPECIAL attribute, or on one of the SPECIAL perks. Every rank of the SPECIAL attributes and perks costs 1 perk point. This is all manageable from the perk chart screen within the Pip-Boy.

    In addition, there are other perks that can be gained through the player character's actions, such as reading a magazine, which don't use up perk points. Unless otherwise specified, all perks are permanent. When obtained, these perks are viewable on the Pip-Boy's perks screen, which is separate from the perk chart.

    Every perk has a base ID. Any perk with a base ID can be added with the console via player.addperk <base ID>. For example, to add rank 1 of Iron Fist, one would type player.addperk 1dafe into the console. If you wish to add higher ranks, such as rank 4 of Iron Fist, make sure to first add the 3 lower ranks.

    SPECIAL perksEdit

    SPECIAL perks are obtainable via spending perk points in the perk chart. Each perk has a base SPECIAL requirement that must be met before it can be taken; this is based off the starting stats chosen upon character creation, along with any increases to those stats obtained through spending perk points. Obtaining the SPECIAL-bobbleheads and 'You're SPECIAL!' also increase the base SPECIAL stats, potentially allowing new perks to be selected. However, SPECIAL stats granted through temporary means such as equipment, chems, and alcohol do not affect which perks may be taken.

    The perk chart does not follow a strict 'tree' format; any perk may be selected in any order so long as its base SPECIAL requirement is met. Perks higher up on the chart (with lower base SPECIAL requirements) do not have to be obtained prior to obtaining perks lower on the chart (with higher base SPECIAL requirements).

    Each perk has multiple ranks. Each rank costs one perk point and grants new bonuses; however each rank must be purchased in order. Initial perk ranks have no level requirement and may be taken as soon as their base SPECIAL requirement is met, but additional ranks also impose a level requirement, preventing perks from reaching their full potential right away. The level required varies by perk and rank. Level 50 is required to meet higher rank requirements for all of the perks.

    To unlock every perk and maximize each base SPECIAL stat, including the 7 perk ranks added with Far Harbor and the 7 perk ranks added with Nuka-World, the player character must get to level 286. If the SPECIAL-bobbleheads and 'You're SPECIAL!' have been picked up prior to increasing the relevant base stats to 10 through the perk chart, they will effectively take the place of one perk point each, potentially reducing the minimum level required for every perk to 278, but at the cost of limiting the player's maximum possible base SPECIAL stats.

    StrengthEdit

    NameAttribute RankRankCharacter Level DescriptionBase ID
    Iron FistSTR 1 1 Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent.0001dafe
    2 9 Punching attacks now do 40% more damage and can disarm your opponent.0001daff
    3 18 Punching attacks now do 60% more damage. Unarmed Power Attacks have a chance to cripple one of your opponent's limbs.0001db00
    4 31 Punching attacks now do 80% more damage. Unarmed Power Attacks have an increased chance to cripple one of your opponent's limbs.00065e42
    5 46 Punching attacks now do double damage. Criticals in V.A.T.S. will paralyze your opponent.00065e43
    Big Leagues STR 2 1 Swing for the fences! Do 20% more melee weapon damage.0004a0b5
    2 7 You now do 40% more melee weapon damage and gain a chance to disarm your opponent.000e36fc
    3 15 You now do 60% more melee weapon damage and gain an increased chance to disarm your opponent.000e36fd
    4 27 You now do 80% more melee weapon damage and hit all targets in front of you.000e36fe
    5 42 You now do double damage with a melee weapon, and gain a chance to cripple your opponent, or grand slam their head clean off!00065e05
    Armorer STR 3 1 Protect yourself from the dangers of the Wasteland with access to base level and Rank 1 armor mods.0004b254
    2 13 You gain access to Rank 2 armor mods.0004b255
    3 25 You gain access to Rank 3 armor mods.0004b256
    4 39 You gain access to Rank 4 armor mods.001797ea
    Blacksmith STR 4 1 Fire up the forge and gain access to base level and Rank 1 melee weapon mods.0004b253
    2 16 You gain access to Rank 2 melee weapon mods.0004b26a
    3 29 You gain access to Rank 3 melee weapon mods.000264d8
    Heavy Gunner STR 5 1 Thanks to practice and conditioning, heavy guns do 20% more damage.0004a0d6
    2 11 Heavy guns now do 40% more damage, and have improved hip fire accuracy.0004a0d7
    3 21 Heavy guns now do 60% more damage. Hip fire accuracy is increased even more.0004a0d8
    4 35 Heavy guns now do 80% more damage and have a chance to stagger your opponent.00065e2a
    5 47 Heavy guns now do double damage.00065e2b
    Strong Back STR 6 1 What are you, part pack mule? Gain +25 to carry weight0004b24e
    2 10 You now have +50 to carry weight.00065e5b
    3 20 When overencumbered, you can use Action Points to run.00065e5c
    4 30 When overencumbered, you can fast travel.001d2489
    5 40 When overencumbered, running costs 50% less action points.0423a3
    Steady Aim STR 7 1 Stay on target! Hip-fire accuracy is improved when firing any gun.001d2487
    2 28 Hip-fire accuracy is improved even more when firing any gun.001d2488
    3 49 Hip-fire damage is improved when firing any gun.028a23
    Basher STR 8 1 Get up close and personal! Gun bashing does 25% more damage.00065df9
    2 5 Gun bashing now does 50% more damage and possibly cripples your opponent.00065dfa
    3 14 Gun bashing now does 75% more damage and has an increased chance to cripple your opponent.00065dfb
    4 26 Gun bashing does double damage and has an increased chance to cripple your opponent. It may also inflict a Critical Hit.00065dfc
    Rooted STR 9 1 You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage.001d247f
    2 22 While standing still, you now gain +50 Damage Resistance and your melee and unarmed attacks deal 50% more damage.001d2480
    3 43 While standing still, you may automatically disarm enemies that use melee weapons against you.001d2482
    Pain Train STR 10 1 Choo Choo! All aboard! While wearing Power Armor,sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.)0004d89b
    2 24 Sprinting into enemies while wearing Power Armor now causes severe damage and a more powerful stagger. (Robots and oversized enemies are immune to the stagger.)00065e3c
    3 50 Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Impact landing near enemies inflicts even more damage.00065e3d

    PerceptionEdit

    NameAttribute RankRankCharacter Level DescriptionBase ID
    PickpocketPER 1 1 Your quick hands and sticky fingers make picking pockets 25% easier.0004d88a
    2 6 Picking pockets is now 50% easier. You can place a live grenade in a person's inventory.000e3702
    3 17 Picking pockets is now 75% easier, and you can steal equipped weapons.000e3703
    4 30 Picking pockets is now twice as easy, and you can steal equipped items.001d248f
    Rifleman PER 2 1 Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage0004a0b6
    2 9 Attacks with non-automatic rifles do 40% more damage and ignore 15% of a target's armor.0004a0b7
    3 18 Attacks with non-automatic rifles do 60% more damage and ignore 20% of a target's armor.0004a0b8
    4 31 Attacks with non-automatic rifles do 80% more damage and ignore 25% of a target's armor. They also have a slight chance of crippling a limb.0006fa20
    5 46 Attacks with non-automatic rifles do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb.00065e52
    AwarenessPER 3 1 To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S.000d2287
    2 14 Knowing their weaknesses lets you attack more efficiently. 5% increase to hit chance and damage dealt to VATS targets.028a22
    Locksmith PER 4 1 Your nimble fingers allow you to pick advanced locks.000523ff
    2 7 You can pick Expert locks.00052400
    3 18 You can pick Master locks.00052401
    4 41 Your bobby pins never break during lockpicking.001d246a
    Demolition Expert PER 5 1 The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any chemistry station.0004c923
    2 10 Your explosives do 50% more damage, and grenades gain a throwing arc.0004c924
    3 22 Your explosives do 75% more damage and affect a larger area.0004c925
    4 34 Your explosives now do double damage. Mines and grenades shot in V.A.T.S explode for double damage, too.00065e13
    Night Person PER 6 1 You are a creature of the night! Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m.0004c93b
    2 25 You now have +3 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m., and night vision when sneaking.001d2495
    3 37 You have 30 extra health between the hours of 6:00 PM and 6:00 AM.043222
    Refractor PER 7 1 You must be part mirror! Instantly gain +10 Energy Resistance.000ca99d
    2 11 You now have +20 Energy Resistance.000ca99e
    3 21 You now have +30 Energy Resistance.000ca99f
    4 35 You now have +40 Energy Resistance.00065e4b
    5 42 You now have +50 Energy Resistance.00065e4c
    SniperPER 8 1 It's all about focus. You have improved control and can hold your breath longer when aiming with scopes.0004c92a
    2 13 'Non-automatic, scoped rifles have a chance of knocking down your target.' Chance is 15%0004c92b
    3 26 Non-automatic, scoped rifles gain +25% accuracy to head shot in V.A.T.S.0004c92c
    Penetrator PER 9 1 There's no place to hide! In V.A.T.S you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy.00024aff
    2 28 In V.A.T.S when you target an enemy's body parts that are blocked by cover, there is no decrease in accuracy.001d2477
    Concentrated FirePER 10 1 Stay Focused! In V.A.T.S every attack on the same body part gains +10% accuracy.0004d890
    2 26 In V.A.T.S every attack on the same body part gains +15% accuracy.001d2459
    3 50 In V.A.T.S every attack on the same body part gains +20% accuracy and does 20% more damage.001d245a

    EnduranceEdit

    NameAttribute Rank RankCharacter Level DescriptionBase ID
    ToughnessEND 1 1 If nothing else, you can take a beating! Instantly gain +10 Damage Resistance0004a0ab
    2 9 You now have +20 damage resistance.0004a0ae
    3 18 You now have +30 damage resistance.0004a0af
    4 31 You now have +40 damage resistance.00065e5d
    5 46 You now have +50 damage resistance.00065e5e
    Lead Belly END 2 1 Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking.0004a0b9
    2 6 You take even less radiation from eating or drinking.00024b00
    3 17 You take no radiation from eating or drinking.00024b01
    Lifegiver END 3 1 You embody wellness! Instantly gain +20 maximum Health.0004a0cf
    2 8 You instantly gain another +20 maximum Health.001d2465
    3 20 You instantly gain another +20 maximum Health, and slowly regenerate lost Health.001d2467
    Chem Resistant END 4 1 All the rush without the hassle! You're 50% less likely to get addicted when consuming Chems0004a0d5
    2 22 You gain complete immunity to chem addiction.00065e0c
    Aquaboy / Aquagirl END 5 1 Water is your ally. You no longer take radiation damage from swimming, and can breathe underwater.000e36f9
    000e9453
    2 21 You become totally undetectable while submerged.001d248d
    001d248e
    Rad Resistant END 6 1 Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance.001d2479
    2 13 You now have +20 Radiation Resistance.001d247a
    3 26 You now have +30 Radiation Resistance.001d247b
    4 35 You now have +40 Radiation Resistance.0423a4
    Adamantium Skeleton END 7 1 Your skeleton has been infused with indestructible metal, reducing limb damage by 30%.0004c92d
    2 13 Your limb damage is now reduced by 60%.00024afd
    3 26 Your limb damage is completely eliminated.00024afe
    CannibalEND 8 1 Feast on mortal flesh to heal your wounds! Eating human corpses restores Health.0004b259
    2 19 Eating Ghoul or Super Mutant corpses restores Health.001d1a62
    3 38 Eating human, Ghoul or Super Mutant corpses now restores a significant amount of Health.001d1a63
    GhoulishEND 9 1 Sure, you're still human - on the outside! Radiation now regenerates your lost Health.0004d89e
    2 24 Radiation now regenerates even more of your lost Health.00065e22
    3 48 Radiation now regenerates even more of your lost Health, and some Feral Ghouls will randomly become friendly.00065e23
    4 50 Rad damage will now begin to slowly heal, restoring health in the process.028a25
    Solar PoweredEND 10 1 Catch some rays! Gain +2 to Strength and Endurance between the hours of 6:00a.m. and 6:00p.m.0004d8a7
    2 27 Sunlight slowly heals your radiation damage.001d2484
    3 50 Sunlight slowly regenerates your lost Health.001d2485

    CharismaEdit

    NameAttribute RankRankCharacter Level DescriptionBase ID
    Cap CollectorCHR 1 1 You've mastered the art of the deal! Buying and selling prices at vendors are better.001d2456
    2 20 Buying and selling prices of vendors are now much better.000d75e2
    3 41 You can now invest a total of 500 caps to raise a store's buying capacity.001d2457
    Lady Killer / Black Widow CHR 2 1 You're charming... and dangerous. Men/Women suffer +5% damage in combat, and are easier to persuade in dialogue.00019aa3
    0004a0d4
    2 7 Men/Women now suffer +10% damage in combat, and are even easier to persuade in dialogue. They are also easier to pacify with the Intimidation perk.00065e33
    00065e31
    3 22 Men/Women now suffer +15% damage in combat, and are much easier to persuade in dialogue. They are now even easier to pacify with the Intimidation perk.00065e34
    00065e32
    Lone Wanderer CHR 3 1 Who needs friends, anyway? When adventuring without a companion, you take 15% less damage and carry weight increases by 50.001d246b
    2 17 When adventuring without a companion, you take 30% less damage and carry weight increases by 100001d246d
    3 40 When adventuring without a companion, you do 25% more damage.001d246e
    4 50 When adventuring without a companion, you have 25 more action points.0365f8
    Attack DogCHR 4 1 Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.0004b26d
    2 9 When your dog holds an enemy, there's a chance he'll cripple the limb he's biting.001d244d
    3 25 When your dog holds an enemy, there's a chance he'll cause them to bleed.001d244e
    4 31 When adventuring with your dog, you take 10% less damage.029b25
    Animal FriendCHR 5 1 Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it.0001e67f
    2 12 When you successfully pacify an animal, you can incite it to attack0004a0d9
    3 28 When you successfully pacify an animal, you can give it specific commands001d2450
    Local LeaderCHR 6 1 As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements.0004d88d
    2 14 You can build stores and workstations at workshop settlements.001d2468
    Party Boy / Party GirlCHR 7 1 Nobody has a good time like you! There's no chance you'll get addicted to alcohol.0004d887
    0004d888
    2 15 The effects of alcohol are doubled.001d2473
    001d2475
    3 37 Your Luck is increased by 3 while you're under the influence of alcohol.001d2474
    001d2476
    InspirationalCHR 8 1 Because you lead by example, your companion does more damage in combat, and cannot hurt you.001d2461
    2 19 Your companion resists more damage in combat, and can't be harmed by your attacks.001d2462
    3 43 Your companion can carry more items.001d2463
    Wasteland WhispererCHR 9 1 Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it.001d248a
    2 21 When you successfully pacify a creature, you can incite it to attack.001d248b
    3 49 When you successfully pacify a creature, you can give it specific commands.001d248c
    IntimidationCHR 10 1 Time to show everyone who's boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them.001d02b5
    2 23 When you successfully pacify someone, you can incite them to attack.001d02b6
    3 50 When you successfully pacify someone, you can give them specific commands.001d02b7

    IntelligenceEdit

    NameAttribute RankRankCharacter Level DescriptionBase ID
    V.A.N.S.INT 1 1 Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S.000207d1
    2 36 Gain +2 to Perception.0296c0
    MedicINT 2 1 Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation.0004c926
    2 18 Stimpaks restore 60% of lost Health, and RadAway removes 60% of radiation0006fa1c
    3 30 Stimpaks restore 80% of lost Health, and RadAway removes 80% of radiation0006fa1d
    4 49 Stimpaks and RadAway restore all lost health and radiation, and work much more quickly.00065e35
    Gun NutINT 3 1 You gain access to base level and Rank 1 gun mods0004a0da
    2 13 You gain access to Rank 2 gun mods0004a0db
    3 25 You gain access to Rank 3 gun mods0004a0dc
    4 39 You gain access to Rank 4 gun mods0016578e
    HackerINT 4 1 Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals00052403
    2 9 You can hack Expert terminals.00052404
    3 21 You can hack Master terminals.00052405
    4 33 When hacking, you never get locked out of a terminal when things go wrong.001d245d
    ScrapperINT 5 1 Waste not, want not! You can salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor.00065e65
    2 23 You can salvage rare components like circuitry, nuclear material, and fiber optics when scrapping weapons and armor. Items with favorited components are highlighted.001d2483
    3 40 You get more from salvaging. Appears to only apply to uncommon components, i.e., those affected by the first level of the perk.0423a5
    Science!INT 6 1 Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods.000264d9
    2 17 You gain access to Rank 2 high-tech mods.000264da
    3 28 You gain access to Rank 3 high-tech mods.000264db
    4 41 You gain access to Rank 4 high-tech mods.0016578f
    ChemistINT 7 1 Any chems you take last 50% longer. Far out.000e36ff
    INT 7 2 16 Any chems you take now last twice as long.000e3700
    INT 5* 3 32 Any chems you take now last an additional 150% longer.000e3701
    INT 5* 4 45 Any chems you take now last an additional 200% longer.001d2458
    Robotics ExpertINT 8 1 Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct.0004d889
    2 19 When you successfully hack a robot, you can incite it to attack.00065e64
    3 44 When you successfully hack a robot, you can give it specific commands.001acf96
    Nuclear PhysicistINT 9 1 You've learned to split the atom... and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer.001d246f
    2 14 Radiation weapons now do double damage and Fusion Cores last an extra 50% longer.001d2470
    3 26 Fusion Cores can be ejected from Power Armor like devastating grenades and Fusion Cores last twice as long.001d2471
    Nerd Rage!INT 10 1 Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage resistance and do 20% more damage while the effect lasts.0004d886
    2 31 You now gain 30 more Damage Resistance and do 30% more damage while Nerd Rage is in effect.00065e37
    3 50 You now gain 40 more Damage Resistance and do 40% more damage while Nerd Rage is in effect. Kills you make while enraged restore some lost Health.00065e38

    * 3rd and 4th ranks of Chemist require 5 Intelligence as opposed to 7 due to a bug.

    AgilityEdit

    NameAttribute RankRankCharacter Level DescriptionBase ID
    GunslingerAGI 1 1 Channel the spirit of the old west! Non-automatic pistols do 20% more damage.0004a09f
    2 7 Non-automatic pistols now do 40% more damage and have increased range.0004a0a9
    3 15 Non-automatic pistols now do 60% more damage and range is increased even further.0004a0aa
    4 27 Non-automatic pistols now do 80% more damage and their attacks can disarm opponents.0006fa1e
    5 42 Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb.00065e24
    Commando AGI 2 1 Rigorous combat training means automatic weapons do 20% more damage0004a0c5
    2 11 Attacks with automatic weapons do 40% more damage, with improved hip fire accuracy.0004a0c6
    3 21 Attacks with automatic weapons do 60% more damage. Hip fire accuracy is improved even more.0004a0c7
    4 35 Attacks with automatic weapons do 80% more damage and gain a chance to stagger opponents.0006fa24
    5 49 Your automatic weapons now do double damage and have a greater chance to stagger opponents.00065e0d
    SneakAGI 3 1 Become whisper, become shadow. You are 20% harder to detect while sneaking.0004c935
    2 5 You are now 30% harder to detect while sneaking, and no longer trigger floor-based traps.000b9882
    3 12 You are now 40% harder to detect while sneaking, and no longer trigger enemy mines.000b9883
    4 23 You are now 50% harder to detect while sneaking, and running no longer adversely affects stealth.000b9884
    5 38 Engaging stealth causes distant enemies to lose you.000b9881
    Mister SandmanAGI 4 1 As an agent of death, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.0004b258
    2 17 Your silenced weapons do an additional 30% sneak attack damage.001d2490
    3 30 Your silenced weapons now do 50% more sneak attack damage.001d2491
    Action Boy/Action GirlAGI 5 1 There's no time to waste! Action Points regenerate 25% faster.0004d869
    0004d872
    2 18 Your Action Points now regenerate 50% faster.00065df5
    00065df6
    3 38 Your Action Points now regenerate 75% faster.034e7f
    034e80
    Moving TargetAGI 6 1 They can't hurt what they can't hit! Get 25+ Damage Resistance and 25+ Energy Resistance when you're sprinting.0004ddee
    2 24 You now get +50 Damage Resistance and +50 Energy Resistance when you're sprinting.001d2492
    3 44 Sprinting costs 50% fewer Action Points.001e0791
    NinjaAGI 7 1 Trained as a shadow warrior, your ranged sneak attack do 2.5x normal damage and your melee attacks do 4x normal damage.0004d8a6
    2 16 Your ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage.000e3704
    3 33 Your ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 10x normal damage.000e3705
    Quick HandsAGI 8 1 In combat, there's no time to hesitate. You can reload all guns faster.000221fc
    2 28 Reloading guns costs no Action Points in V.A.T.S.001d2478
    3 40 Quick and efficient. You gain 10 additional Action Points.0296be
    BlitzAGI 9 1 Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.001d2451
    2 29 V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage.001d2452
    Gun FuAGI 10 1 You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond.0004d881
    2 26 In V.A.T.S. you do 50% more damage to your third target and beyond.001d244f
    3 50 In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond.001d245c

    LuckEdit

    NameAttribute RankRankCharacter Level DescriptionBase ID
    Fortune FinderLCK 1 1 You find more bottle caps in containers.0004c942
    2 5 You find even more bottle caps in containers.001acf98
    3 25 You find even more bottle caps in containers.001acf99
    4 40 You find even more bottle caps in containers, and there is a chance of enemies exploding into a shower of caps when you kill them.00215cd4
    ScroungerLCK 2 1 You find more ammunition in containers.0004a0b0
    2 7 You find even more ammunition in containers.001acf9a
    3 24 You find even more ammunition in containers.001acf9b
    4 37 There is a chance to gain ammo when firing the last round in your magazine.001eb99c
    Bloody MessLCK 3 1 +5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs!0004a0bb
    2 9 You now inflict +10% damage in combat.001d2453
    3 31 You now inflict +15% damage in combat.001d2454
    4 47 When an enemy explodes, nearby enemies may suffer the same fate.001f418e
    Mysterious StrangerLCK 4 1 Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency...0004c929
    2 22 The Mysterious Stranger appears more often in V.A.T.S.001d2493
    3 41 The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a chance your Critical meter gets filled.001d2494
    4 49 The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a high chance your Critical meter gets filled.029b26
    Idiot SavantLCK 5 1 You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance.001d245e
    2 11 You now randomly receive 5x XP from any action. The lower your Intelligence, the greater the chance.001d245f
    3 34 Randomly receiving bonus XP from any action may trigger 3x XP for all kills for a short period of time. The lower your Intelligence, the greater the chance.001d2460
    Better CriticalsLCK 6 1 Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage.0004d87a
    2 15 Your criticals now do twice as much extra damage.00065e03
    3 40 Your criticals now do 2.5x as much extra damage.00065e04
    Critical BankerLCK 7 1 You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it most.0004c91f
    2 17 You can now save 2 Critical Hits, to be used in V.A.T.S. when you need them the most.0004c920
    3 43 You can now save 3 Critical Hits, to be used in V.A.T.S. when you need them the most. Banking a Critical has a chance to save an additional Critical.0004c921
    4 50 You can now save 4 Critical Hits, to be used in V.A.T.S. when you need them the most.034e81
    Grim Reaper's SprintLCK 8 1 Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points.0004d8a2
    2 19 Any kill in V.A.T.S. now has a 25% chance to restore all Action Points.00065e3e
    3 46 Any kill in V.A.T.S. has a 35% chance to restore all Action Points and refill your Critical meter.00065e3f
    Four Leaf CloverLCK 9 1 Feeling Lucky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter.0004d895
    2 13 Each hit in V.A.T.S. now has an even better chance of filling your Critical meter.00065e20
    3 32 Each hit in V.A.T.S. now has a very good chance of filling your Critical meter.00065e21
    4 48 Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter.001d245b
    RicochetLCK 10 1 What goes around comes around! Any enemy's ranged attacks will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance.001d247c
    2 29 There's an increased chance that an enemy's shot will ricochet back and kill them.001d247d
    3 50 When an enemy's shot ricochets back and kills them, there is a chance your Critical meter gets filled.001d247e

    SPECIAL ranksEdit

    Each of the 7 SPECIAL attributes has 10 available ranks. Characters start with at least rank 1 in all 7 attributes. Expending a perk point allows you to add a rank to a given attribute.

    Increasing the rank of a SPECIAL attribute is technically adding a permanent perk. Ranks 2-10 of every attribute have their own base ID. Since rank 1 is the starting point for all players, it is not a true perk and does not have an ID.

    Attribute LevelBase ID
    Strength 2000d9784
    3000d9785
    4000d9786
    5000d9787
    6000d9788
    70011c7db
    80011c7dc
    90011c7dd
    100011c7de
    Perception 2000d9789
    3000d978a
    4000d978b
    5000d978c
    6000d978d
    70011c7d7
    80011c7d8
    90011c7d9
    100011c7da
    Endurance 2000d978e
    3000d978f
    4000d9790
    5000d9791
    6000d9792
    70011c7cb
    80011c7cc
    90011c7cd
    100011c7ce
    Charisma 2000d9793
    3000d9794
    4000d9795
    5000d9796
    6000d9797
    70011c7c7
    80011c7c8
    90011c7c9
    100011c7ca
    Intelligence 2000d9798
    3000d9799
    4000d979a
    5000d979b
    6000d979c
    70011c7cf
    80011c7d0
    90011c7d1
    100011c7d2
    Agility 2000d979d
    3000d979e
    4000d979f
    5000d97a0
    6000d97a1
    70011c7c3
    80011c7c4
    90011c7c5
    100011c7c6
    Luck 2000d97a2
    3000d97a3
    4000d97a4
    5000d97a5
    6000d97a6
    70011c7d3
    80011c7d4
    90011c7d5
    100011c7d6

    Bobblehead perksEdit

    See also: Vault-Tec bobblehead#Fallout 4

    Obtaining bobbleheads will add either a unique perk, or add a rank to a SPECIAL attribute.

    Fallout 4 companions ammo

    The 7 SPECIAL attribute bobbleheads will increase a SPECIAL rank by 1, even if it is already at rank 10. If the player waits to obtain these until after the relevant SPECIAL rank is 10, then the player can permanently gain rank 11 for that attribute. These 7 bobbleheads do not technically add a perk behind the scenes, do not have an associated base ID, and thus are not listed below.

    Each bobblehead that doesn't increase a SPECIAL attribute has its own unique perk and ID. The following list details each of these.

    Bobblehead Perk EffectBase ID
    Barter bobblehead Permanently grants 5% better prices when buying0006167c
    Big Guns bobblehead Permanently increases critical damage with heavy weapons by 25%0006167d
    Energy Weapons bobblehead Permanently increases critical damage with energy weapons by 25%0006167e
    Explosives bobblehead Permanently increases damage with explosives by 15%0006167f
    Lockpicking bobblehead Permanently makes lockpicking easier00061680
    Medicine bobblehead Permanently increases healing from stimpaks by 10%00061681
    Melee bobblehead Permanently increases critical damage with melee weapons by 25%00061682
    Repair bobblehead Permanently increases the duration of fusion cores by 10%00061683
    Science bobblehead Permanently gives you an extra guess when hacking terminals00061684
    Small Guns bobblehead Permanently increases critical damage with ballistic weapons by 25%00061685
    Sneak bobblehead Permanently makes the player character 10% harder to detect00061686
    Speech bobblehead Permanently gives all vendors 100 bottle caps extra when bartering00061687
    Unarmed bobblehead Permanently increases critical damage with unarmed attacks by 25%00061688

    Magazine perksEdit

    These perks can be acquired by reading the associated magazines. The following table lists their perk IDs, along with the names of the perk as they appear in your the character's Pip-Boy. Some perks have multiple ranks. Additional ranks can be acquired by reading more magazines of the same type.

    Magazine Ranks Perk BenefitBase ID
    Astoundingly Awesome Tales Regenerate 1 point of health per minute.001c501e
    Do +5% damage with scoped weapons.001e3ce6
    Take 5% less damage from robots.00169691
    Do +5% damage with the Alien Blaster.0016968c
    Gain +5 Poison Resistance.00169695
    Do +5% damage against Mirelurks.00169688
    Do +5% damage at night.0016968a
    Gain +5 Action Points.00169690
    Do +5% damage with the Cryolator.0016968e
    Gain +5 Radiation Resistance.00169698
    RadAway heals +5% radiation damage.00169699
    Your canine companion permanently takes 10% less damage.00169692
    Do +5% damage against Ghouls.00169696
    Do +5% damage against Super Mutants.00169689
    Your canine companion takes 10% less damage.00169693
    Grognak the Barbarian 10 Critical Hits with unarmed and melee attacks do +5% damage.0008e3a6
    Guns and Bullets 10 Ballistic weapons do +5% critical damage.00092a82
    La Coiffe 2 Extra hairstyles.000b6f63
    Live & Love Companions gain +10 health.001696a8
    Companions do +5% damage.001696a9
    Companions have +10 carry weight.001696aa
    Gain +25% XP from persuading women.001696ab
    Gain +1 Luck from alcohol when adventuring with a companion.001696ac
    Companions gain +5 Damage Resistance and Energy Resistance.001696ad
    Gain +25% XP from persuading men.001696ae
    Gain +5% XP while adventuring with a companion.001696af
    Robot companions inflict +5% damage.001e3cfb
    Companions do 5% more damage.001696b2
    Massachusetts Surgical Journal 9 Inflict +2% limb damage.0008e3a5
    Picket Fences 'You are now able to build picket fencing at settlement workshops'001e3d1a
    'You are now able to build high tech lights at settlement workshops'001e3d1b
    'You are now able to build new statues at settlement workshops'001e3d1c
    'You are now able to build potted plants at settlement workshops'001e3d1d
    'You are now able to build patio furniture at settlement workshops'001e3d1e
    Tales of a Junktown Jerky Vendor 8 Get better prices when buying from vendors.000913c1
    Tesla Science Magazine 9 Energy weapons inflict +5% critical damage.00092a6e
    Tumblers Today 5 Gain a bonus to lockpicking.000913c2
    U.S. Covert Operations Manual 10 You are more difficult to detect while sneaking.0008e3a4
    Unstoppables 5 Gain a +1% chance of avoiding all damage from an attack.00135f02
    Wasteland Survival Guide Heal 50% more from fruits and vegetables.001c63e6
    Take 5% less damage from insects.001c63e3
    Heal +50% from irradiated packaged food and drink.001c63e7
    Access new decoration items in workshop settlements.001c63ec
    Diamond City is now permanently marked on your map.001c63e8
    +10% discount from food and drink vendors.001c63e4
    Swim +25% faster.001c63e9
    Take 5% less damage from melee attacks.001c63eb
    Collect extra meat from animal kills.00135f08

    Companion perksEdit

    See also: Fallout 4 companions

    These perks are acquired by reaching the maximum level of affinity with a companion. The perks obtained this way are permanent and will stay even when the companion has been dismissed or leaves.

    Perk Associated character BenefitBase ID
    Trigger RushCaitThe player character's Action Points regenerate 25% faster if the Hit Points value is below 25% of its maximum.001f4187
    Robot SympathyCodsworthThe player character gains +10 Damage Resistance against robots' energy attacks.001eb99b
    Combat MedicCurieThe player character can heal 100 Hit Points if their current number of Hit Points is below 10%.001e67bc
    Know Your EnemyPaladin DanseThe player character deals 20% more damage against irradiated ghouls, super mutants and synths.0008428d
    Cloak & DaggerDeaconThe player character gains +20% sneak attack damage and the duration of effects of Stealth Boys are increased by +40%.0008530e
    Lessons in BloodPorter GageThe player character gains +5% more XP per kill and +10 Damage Resistance.0479ef
    IsodopedJohn HancockThe player character's Critical Hit value increases +20% faster, if the player character has 250 or more Radiation value.00178d57
    KillshotRobert MacCreadyThe player character has 20% greater chance to hit an enemy's head in V.A.T.S.00178d50
    Close to MetalNick Valentine1 additional guess at choosing passwords in terminals, 50% faster terminal cooldown at hacking001e67bd
    Hunter's WisdomOld LongfellowThe Damage Resistance and Energy Resistance of animals and sea creatures is reduced by 25%.018621
    Gift of GabPiperThe player character gains double the XP value when persuading other people or when discovering new places.00178d54
    United We StandPreston GarveyThe player character's Damage Resistance is increased by +20 and the player character deals +20% damage when outnumbered.00084298
    BerserkStrongThe player character deals +20% Melee Damage, if the number of Hit Points is below 25% of original value.00084290
    Shield HarmonicsX6-88The player character's Energy Resistance is increased by +20.000842a0

    Temporary perksEdit

    These are the only perks that do not stick with the character permanently, and instead last a few in-game hours.

    Perk Benefit AttainmentBase ID
    Well Rested +10% Experience Points for 12 hours. Sleep in any bed not owned by an NPC.0005c526
    Lover's Embrace +15% Experience Points for 12 hours. Sleep in any bed with a romanced companion nearby.000f3c1a
    Quiet Reflection +5% Experience Points for 8 hours. Sit on the pew in All Faiths Chapel.001c4028

    Far Harbor perksEdit

    The following perks are available with the Far Harbor add-on.

    SPECIAL perksEdit

    Name Rank Attribute NameAttribute RankCharacter Level DescriptionBase ID
    Strong Back 5STR 6 40 When overencumbered, running costs 50% less action points.0423a3
    Night Person 3PER 6 37 You have 30 extra health between the hours of 6:00 PM and 6:00 AM.043222
    Rad Resistant 4END 6 35 You now have +40 Radiation Resistance.0423a4
    Lone Wanderer 4CHA 3 50 When adventuring without a companion, you have 25 more action points.0365f8
    Scrapper 3INT 5 40 You get more from salvaging.0423a5
    Action Boy/Action Girl 3AGI 5 38 Your Action Points now regenerate 75% faster.034e7f
    034e80
    Critical Banker 4LCK 7 50 You can now save 4 Critical Hits, to be used in V.A.T.S. when you need them the most.034e81

    Quest/faction related perksEdit

    Perk BenefitBase ID
    Captain's Feast +10% XP earned for 2 hours.04fa85
    Crusader of Atom Provides a bonus to your weapon's damage. The higher your rads, the higher the bonus.023b36
    Destroyer of Acadia When your health falls below 20%, do 4x damage for 30 seconds.02c9b4
    02c9af
    Far Harbor Survivalist Gain +5 to all resistances.02c9b5
    Inquisitor of Atom Provides a bonus to your weapon's damage. The higher your rads, the higher the bonus.02c9b2
    Protector of Acadia When your health falls below 20%, gain 1000 damage resist and energy resist for 30 seconds.02c9b3

    Magazine perksEdit

    Magazine Issue PerkBase ID
    Islander's Almanac Pincer Dodge Take 5% less damage from Mirelurk melee attacks.050b32
    Precision Hunting 5% higher VATS chance against animals the player is in combat with.050b33
    Far Harbor Sightseer's Guide Marks multiple locations on the map.050b34
    Children of Atom Exposé Receive 10% less damage from radiation-based attacks.050b35
    Recipe Roundup Unlocks sludge based recipes at chemistry stations.050b36

    Fallout 4 Companions Ammo

    Companion perksEdit

    Perk Associated character BenefitBase ID
    Hunter's WisdomOld LongfellowThe Damage Resistance and Energy Resistance of animals and sea creatures is reduced by 25%.018621

    Nuka-World perksEdit

    Fallout 4 companions use ammo

    The following perks are available with the Nuka-World add-on.

    SPECIAL perksEdit

    Name Rank Attribute NameAttribute RankCharacter Level DescriptionBase ID
    Steady Aim 3STR 7 49 Hip-fire damage is improved when firing any gun.028a23
    Awareness 2PER 3 14 Knowing their weaknesses lets you attack more efficiently. 5% increase to hit chance and damage dealt to VATS targets.028a22
    Ghoulish 4END 9 50 Rad damage will now begin to slowly heal, restoring health in the process.028a25
    Attack Dog 4CHA 4 31 When adventuring with your dog, you take 10% less damage.029b25
    V.A.N.S. 2INT 1 36 Gain +2 to Perception.0296c0
    Quick Hands 3AGI 8 40 Quick and efficient. You gain 10 additional Action Points.0296be
    Mysterious Stranger 4LCK 4 49 The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a high chance your Critical meter gets filled.029b26

    Quest/faction related perksEdit

    Perk BenefitBase ID
    Ace Operator Your stealth is increased while in shadows to 90% visibility and you deal 25% more damage with silenced weapons.009c8b
    Chosen Disciple Kills made by your melee weapons will restore some of your Action Points.009c89
    Pack Alpha Your damage resistance is greatly increased (25% less damage) and you deal more damage (25%) while unarmed or using melee weapons.009c8a
    Wasteland WarlordRank 1: Unlocks new structures at all Raider outposts.0277d0
    Rank 2: Unlocks additional structures at all Raider outposts.0277d1
    Rank 3: You rule the wastes! Your outposts can construct all Raider structures!0277d2

    Fallout 4 Do Companions Need Ammo

    Magazine perksEdit

    Magazine Issue PerkBase ID
    SCAV! #1, The Terrible Truce Increases speech challenge success chance by 10%.02a9f8
    #2, Fear the Knife King +25% Combat Knife and Switchblade damage.02a9f9
    #3, Mutant Fists of Stephie Knuckles +10% hand to hand weapon damage.02a9fa
    #4, Nuka Brahmin Stampede! +5% explosives damage.02a9fb
    #5, That No-Caps Rage +1 Strength & +1 Endurance if you have <10,000 caps.
    +2 Strength & +2 Endurance if you have <1,000 caps.
    +3 Strength & +3 Endurance if you have <100 caps.
    02a9fc

    Companion perksEdit

    Perk Associated character BenefitBase ID
    Lessons in BloodPorter GageThe player character gains +5% more XP per kill and +10 Damage Resistance.0479ef

    Other perksEdit

    There are a variety of other perks within Fallout 4, most of which are not visible on the Pip-Boy perks screen and are used behind the scenes by the game engine. Some of these can be added permanently via player.addperk <base ID>. The full effects of all these perks are not always known. Some will not show up with a name in the perks category.

    Fallout 4 Companions Perks

    Name Type DescriptionBase ID


    Addiction Manager002458ba
    Mission000e6834
    Mission001a7353
    Mission001b5ecd
    Mission Take 10% less damage from feral ghouls, super mutants and synths.00085331
    Mission Smaller power armor core explosion.000865e8
    Mission Recover health when in power armor.00085333
    Mission00247e8c
    Consumable00036941
    Perk used to send Companion Interaction Scene events when player 'hovers over' certain types of objects.001760fb
    Inspirational001d33d7
    Limb damage is reduced by 100%.001d97d5
    Commando0020aeee
    Commando0020aeef
    Commando0020aef0
    Commando0020aef1
    Commando0020aef2
    Gunslinger0020aee9
    Gunslinger0020aeea
    Gunslinger0020aeeb
    Gunslinger0020aeec
    Gunslinger0020aeed
    Accuracy0020aee4
    0004f3e4
    00032997
    001b40c1
    001c346f
    000e1a4b
    000e1a4c
    000e1a4d
    001504fa
    002499b0
    Deathclaw Exploit. The deathclaw does increased damage when fighting anybody who isn't the player.00031ac6
    Deathclaw Rage. The deathclaw does increased damage when fighting multiple enemies.00023753
    Deathclaw Rage. The deathclaw takes less damage when fighting multiple enemies.00023752
    Cripple001d4ab7
    Glowing One perk000f75e3
    002458be
    0016962e
    0002a6fc
    Adds the crAttackDamage actor value to the melee damage done by creatures.001504fc
    Sets the crAttackDamage actor value to the melee damage done by creatures.00064009
    Mission Combat Zone Damage Reduction0020f48e
    Mission000dcde8
    Mission0024800a
    Mission Director's Immunity000f0eab
    Mission Manager's Sale000e5276
    Mission Friend of The Cats. Buy for 10% lower and sell for 10% higher with the Atom Cats.000d00a0
    Mission0015d34d
    Mission000ae07d
    Mission000de96b
    Mission000bacc0
    Mission001079dc
    Mission Swan Rad Heal0019ac90
    000d3625
    Consumable Endangerol0024754a
    Consumable Buy for 10% lower and sell for 10% higher.00061678
    ConsumableOverdrive effect. Gives 25% chance to score a critical hit with all attacks (even outside the Vats).00061676
    Consumable Melee weapons do 50% more damage.000628cb
    Consumable Additional x2 damage with sneak attacks.00061674
    Consumable 10% Additional Accuracy while in VATS001cc775
    Consumable +2% XP earned.0021188d
    Generic Perk Limb damage is reduced by 100%. Perhaps added to players engaged in brawls.000ed6dc
    Armor Mod Hazmat Suit Rad Resistance0014ef46
    001f6b02
    001b9a3e
    000a2776
    000a2775
    Mission Liam's Algorithm000b0ec0
    Legendary Weapon Instigating legendary effect. Doubles damage.001fa246
    Legendary Weapon Accuracy001fe6b8
    Power Armor Mod0022b63f
    Legendary Weapon Poisoner's legendary effect.001fe6b2
    Legendary Weapon Irradiated legendary effect.001fe6b0
    Running is as quiet as sneaking. Perhaps0004d873
    Mission Perhaps related to the 2nd minuteman mission0012bafb
    Mission Resistant to Unarmed attacks, likely given to Ronnie Shaw000adf73
    Mission MinutemenHealth Bonus00240331
    Armor Mod More unarmed damage!00245b9b
    Armor Mod Reduce incoming explosives damage. Perk For Explosives Rank 1.00245ac3
    Armor Mod Reduce incoming explosives damage. Perk For Explosives 200245b04
    Armor Mod Ignore armor with melee weapons. 10% per mod piece.00245ba3
    Armor Mod Pneumatic armor mod. Reduces incoming stagger00245afe
    Armor Mod Weapon wobbles 5% less per mod piece00245bd8
    Armor Mod Sprint drains 5% less AP per equipped part00245b86
    Armor Mod Weapon wobbles 5% less per mod piece00245bba
    Armor Mod Move 5% faster while stealthed per mod installed00245be8
    Power Armor Mod Perk For Explosive Shielding00245ac4
    Legendary Weapon Penetrating legendary effect.001f4166
    Legendary Weapon 20% chance to cripple a limb.00d3fcbb
    Generic Perk Generic Perk used to hook actor value into chem potency. Make sure this perk is added to anyone whose actor value you mod to use with this perk.000ba448
    Weapon Mod Grinder001ec1f9
    Generic Perk Generic Perk used to hook actor value into detection system to change the effect of movement. Make sure this perk is added to anyone whose actor value you mod to use with this perk.000ba440
    Weapon Mod Weapon mod for the ripper.000cf5ee
    Legendary Weapon Violent or Crippling legendary effect. 25% extra limb damage.000d3fc7
    Generic Perk Generic Perk used to hook actor value into falling damage system. Make sure this perk is added to anyone whose actor value you mod to use with this perk.000ba435
    Armor Mod Kinetic Lining00064002
    001e6849
    Legendary Weapon Medic's legendary effect.001ec039
    Legendary Weapon Nocturnal legendary perk.001e8171
    Generic Perk Generic Perk used to hook actor value into limb damage system. Make sure this perk is added to anyone whose actor value you mod to use with this perk.000ba42f
    Mission Foreknowledge. Kellogg does 25% less damage. Likely given to player by Mama Murphy in The Sight.0018358d
    Mission0001a7f4
    Mission Silver Shroud0002fd5b
    Mission True Hero. Increase Luck attribute by one point.000e1a24
    Mission00106dbf
    Mission Mysterious Serum effect001a7342
    Mission00249855
    Mission001b0146
    Mission +15 action points.000eecc0
    Mission Vault 81 Molerat Disease0023aec1
    MysteriousStrangerDamage00188aaa
    Power Armor Mod Bleeding Damage00146157
    Power Armor Mod Blood Cleanser. Takes longer to get addicted when consuming chems.0007c70f
    Power Armor Mod PA Common Arm Perk0024848e
    Power Armor Mod Emergency Protocols. 50% less damage when health is below 20%.0008427a
    Power Armor Mod Optimized Bracers. Power attacks cost 25% less.00183549
    Power Armor Mod Optimized Servos. Sprinting costs 20% less action points.0007c713
    Power Armor Mod Overdrive Servos. Sprint 75% faster but drain battery twice as fast.00086526
    Power Armor Mod Rad Scrubbers000b8588
    Power Armor Mod Bleeding Damage0023a403
    Power Armor Mod Subsystem Shielding. 50% reduction in damage dealt to battery.0008674f
    Power Armor Mod Tesla Bracers. Adds energy damage to unarmed strikes.0007c717
    Power Armor Mod Water Breath Time. Underwater breathing time increased with Power Armor helmet.001be752
    Locksmith000fa292
    Player Perk00056dd7
    Mission00206182
    Power Armor Mod Power Armor Cheap Sprint. This perk lets you run 30% farther.0008efb4
    Power Armor Mod0001f8a9
    Power Armor Mod00204a55
    Mission00231be9
    Mission0022bac2
    Mission Limb damage is reduced by 100%.0023d4b0
    Mission Blimp Buster0014b730
    MissionIn the Blood. +5 radiation resistance but -5 to maximum health.000a5993
    Mission Secret Agent. Stealth Boy effects last 10 seconds longer.0009ac95
    Mission Station Master. Get a 5% bonus on selling items.0009ac98
    MissionThe Heavy. Do 10% extra damage to Synths and Institute foes0009ac99
    You are now 50% harder to detect while sneaking, and engaging stealth causes distant enemies to lose you.002496a0
    00154ab7
    Mission Drink Water Tutorial001a54a4
    Mission Vault81001e07a7
    0020ce99
    Mission0022b62c
    Mission0022f0fa
    Other perks03f842

    See alsoEdit

    Perks in Fallout 4
    StrengthIron Fist ·Big Leagues ·Armorer ·Blacksmith ·Heavy Gunner ·Strong Back ·Steady Aim ·Basher ·Rooted ·Pain Train
    PerceptionPickpocket ·Rifleman ·Awareness ·Locksmith ·Demolition Expert ·Night Person ·Refractor ·Sniper ·Penetrator ·Concentrated Fire
    EnduranceToughness ·Lead Belly ·Lifegiver ·Chem Resistant ·Aquaboy/Aquagirl ·Rad Resistant ·Adamantium Skeleton ·Cannibal ·Ghoulish ·Solar Powered
    CharismaCap Collector ·Lady Killer/Black Widow ·Lone Wanderer ·Attack Dog ·Animal Friend ·Local Leader ·Party Boy/Party Girl ·Inspirational ·Wasteland Whisperer ·Intimidation
    IntelligenceV.A.N.S. ·Medic ·Gun Nut ·Hacker ·Scrapper ·Science! ·Chemist ·Robotics Expert ·Nuclear Physicist ·Nerd Rage!
    AgilityGunslinger ·Commando ·Sneak ·Mister Sandman ·Action Boy/Action Girl ·Moving Target ·Ninja ·Quick Hands ·Blitz ·Gun Fu
    LuckFortune Finder ·Scrounger ·Bloody Mess ·Mysterious Stranger ·Idiot Savant ·Better Criticals ·Critical Banker ·Grim Reaper's Sprint ·Four Leaf Clover ·Ricochet
    Astoundingly Awesome ·Barbarian ·Covert Operations ·Guns and Bullets ·Junktown Vendor ·Live & Love ·Massachusetts Surgery ·Tesla Science ·Tumblers Today ·Unstoppable ·Wasteland Survival ·Islander's Almanac ·SCAV!
    Berserk ·Cloak & Dagger ·Close to Metal ·Combat Medic ·Gift of Gab ·Isodoped ·Killshot ·Know Your Enemy ·Robot Sympathy ·Shield Harmonics ·Trigger Rush ·United We Stand ·Hunter's Wisdom ·Lessons in Blood
    Far HarborDestroyer of Acadia ·Crusader of Atom ·Far Harbor Survivalist ·Protector of Acadia ·Inquisitor of Atom ·Hunter's Wisdom
    Nuka-WorldChosen Disciple ·Ace Operator ·Pack Alpha ·Wasteland Warlord ·Lessons in Blood ·Lucky Rabbit's Foot ·Smart Grenade
    Lover's Embrace ·Quiet Reflection ·Well Rested ·Captain's Feast
    Adrenaline

    The wasteland can be a lonely place. Fortunately, Bethesda’s garbage pick-up simulator doesn’t force you to take on the Commonwealth all on your own.

    While every companion in Fallout 4 has a knack for getting the in way and messing up sneaking attempts, some of the available sidekicks are still better than others. Here is the definite ranking of Fallout 4 companions, from worst to best.

    13. Preston Garvey

    12. X6-88

    11. Paladin Danse

    10. Strong

    9. Codsworth

    8. Cait

    7. Hancock

    6. MacCready

    5. Piper

    4. Dogmeat

    3. Curie

    2. Deacon

    1. Nick Valentine