Second Life Griefing Tools Direct

Second Life Griefing Tools. 7/15/2017 0 Comments. In case there is ANYONE in Second Life. Pet Loss Help is offers grief support to those who have lost animal companions. Visitors are encouraged to memorialize their pets through free online postings about. Reprisal, the ultimate Second Life anti griefer tool. About the Droid. The selectall and selectstanding tools is an alternative to using chat commands above. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO.

SecondLife Subreddit Rules

/r/SecondLife is a community driven user-group for residents of the 'Second Life' virtual world. This subreddit is not operated by Linden Lab, nor any of it's current or former employees.

This subreddit is intended as a way for SL users to network with one another, share their projects and achievements in SL, and to share and discuss items and locations of interest, as well as articles and news pertaining to Second Life.

1. Be excellent to each other

Be civil to each other, even when you disagree. Whether you're commenting or posting, rudeness, harassment and trolling will not be tolerated. Whatever names it may be called by: doxxing, concern trolling, sealioning, jaqing off, or just plain, old-fashioned flaming and name calling... just don't.

Second life griefing tools

Don't bring your personal or professional SL grievances here either. Targeted attacks against others, or their stores/events/etc will be removed. Yes, even if you remove their names. Yes, even in 'meme' form. And yes, even if it's funny.

2. Stay on topic

When you post here, the topic of conversation should be related to the Second Life service, objects, events, or locations inworld; or issues that directly affect SL residents. Posts that are only tangentially related to SL will probably be removed if the topic isn't also substantially relevant to SL.

Examples of posts that are likely to be removed: articles about other/competing Virtual Worlds, general VR technology, activities of former SL employees or residents, etc.

3. Please vote fairly

Don't downvote a post just because it's posted on a blog, or because you dislike the person who posted it. Instead, judge posts by their quality, interest, and value to the community. If you passionately hate blog posts, try browsing our subreddit using this link instead.

We've added a whole selection of content filtering links in the sidebar that you can use to find (or avoid) the types of posts you want.

4. Don't break the SL TOS

Posts will be removed if they encourage, promote, share, or seek to distribute files, tools or information that aid or enable inworld griefing, content theft, or other inworld harassment.

Videos, articles and images that glorify or otherwise celebrate the harassment, trolling, or mocking of SL users will be removed.

Posts that solicit, or seek to arrange the buying, selling, or trade of Linden Dollars (L$) outside of authorized methods, will be removed. If you want to buy L$ or sell L$, please make use of the Lindex.

5. Be a good Redditor too

It should go without saying, but make sure that your posting and commenting behavior conforms to Reddit's rules, and try to obey the rules of Rettiquette as well.

6. Don't be lazy

Your posts should have interesting titles if you want people to click on them. So, when you post a link to an image or video, be sure to add a good descriptive title. Also, your links shouldn't require logging in to SL to see them. If you've created a new product, or you've just discovered the most amazing roleplay sim in SL: take a picture, write a blog post, or make a text-post in our subreddit talking about what you'd like to share. Direct link posts that just go to SL Marketplace listings, inworld map links, or slurls are not permitted.

Note: if the URL you are linking to contains 'secondlife.com', there's a very good chance that it won't be allowed. The reasons for this are many, but in short, linking directly to forum posts, classified ads, event listings, profiles and so on, is just too 'low effort'. As we said above, if you really want to share this with our subreddit, put in a bit of effort in the process of sharing it with us. Don't just use our subreddit to signal boost some classified ad or link to an event listing. It's really no different than linking directly to a marketplace item.

This rule specifically applies only to link posts. You may freely share map links, slurls and marketplace links in discussions, comments, and text (self.secondlife) posts... in fact, we encourage it!

7. Reddit isn't Twitter

If you want to share posts from your blog, flickr stream, or youtube channel... you are welcome to do so. But please remember that /r/SecondLife is a community, an ongoing conversation between SL users. Try to avoid putting your blog on 'autopliot', posting every single article to Reddit. Join in with the discussions, respond to comments, voice your opinions on other posts too.

A number of SL bloggers have run afoul of Reddit's spam filtering system, and we have no control over that. If you post too much from one URL, you're likely to get mistaken for a spambot. The easiest solution to this is to participate fully in the Reddit community, join us in the comments, and to share only those posts from your blog that are 'really extraordinary'. Significant news, in-depth product reviews, coverage of major events, and so on. And if you read about it someplace else before you wrote about it on your blog... mix it up once in a while and post the article you read, instead of the one you wrote. You can always add a link to your blog on the topic, in the comments section.

A good rule of thumb is that no more than 10% of your link-posts should come from any one domain (from any one blog, flickr stream, youtube channel, etc). You can share your blog, but when you find good SL related stuff on other people's blogs, streams, or channels; share those with us too. Posting too much from one URL can result in shadowbanning. For more on this topic, have a look at this document about self-promotion on Reddit.

8. Use post flair

/r/SecondLife allows a wide variety of content types, but we recognize that not all users enjoy all kinds of content. Using post flair helps other users filter posts, to more quickly find the types of posts they like, and easily skip over the types of posts they don't like. If there's a post flair you think we should have, let us know!

9. Tag NSFW content

Adult topics or images should be marked as [NSFW]. Second Life and Reddit are both open to users as young as 13 years of age. Similarly, because of Reddit's link-sharing nature, many people browse reddit from work and on mobile devices in public settings. Please be courteous to other users, and flag your own posts if they contain nudity or other workplace/age inappropriate content or imagery.

Disallowed Posts

We value everyone's participation and contributions to our community, but sadly we've had to disallow a few kinds of posts for the betterment of the community at large. Below is a list of those types of posts that we have disallowed from being posted, along with a brief explanation of our reasoning for doing so.

Real Estate Advertisements

We recognize that commerce is a major part of Second Life, and land is big business in SL. But if left to run rampant, the subreddit would be quickly overrun by hundreds of inworld real estate companies advertising their parcels for sale or rent, on a daily, or even hourly basis. In online forums where real estate advertising is permitted, it almost always becomes a flood that drowns everything else out. Sadly, even the most artistically crafted blog post with beautiful photos will be removed if it is essentially an advertisement for real estate or inworld rentals. (Sharing otherwise acceptable blog posts from a real-estate themed or sponsored blog does not specifically violate this rule).

Polls and Surveys

Polls and surveys don't add much to the community here. While it's certainly acceptable to use the subreddit to gather opinions and feedback on ideas, please do it using the comments on a text (self.secondlife) post. Posting links to your outside hosted poll or research survey is simply advertising your survey. Offering a prize or other inducement doesn't change that fact, and it doesn't matter if it's for your community college human sexuality class, or some major scientific or media sponsored study.

Direct

Limited Posts

As we've said elsewhere in this document, /r/SecondLife is an ongoing conversation within a community of SL residents. It isn't twitter or an rss feed, and it shouldn't be used as an advertising platform. We also realize that 'advertising' is a very broad term that could apply to almost every kind of post about a product, service, or event in SL.

Advertising Products, Stores, Clubs, and Events

Please limit your posting of your store, club, sim, or community's latest announcements to about once per week or less. Try to keep your focus on sharing something that you think others would be interested in, rather than advertising or driving sales or attendance.

Advertising Freebies, Group Gifts, Hunts

Limit these posts to once per month, per brand. This does not specifically relate to blogs that post about freebies from lots of stores, but if the blog frequently features items from the same stores over and over, please see the rule above regarding advertising products, stores and events.


Virtual worlds give participants an opportunity to be whoever they want, wish or hope to be. With a custom designed “avatar,” you can look, behave and speak any way you want. It’s your “second life,” after all.

Brands, however, don’t have that luxury. They bring established reputations and perceptions into a realm where everything is new and anything goes.

The “Wild West” nature of virtual worlds frightens brand managers schooled in carefully crafted and controlled messages, and Second Life indeed chased many away.

But with technology — and especially social media — becoming more and more pervasive in consumers’ lives, virtual worlds will get a second chance. Here’s how to capitalize on it.

Second Life and other virtual worlds have enormous branding opportunities. In terms of social media, virtual worlds really are communities in the most literal sense, and it is the level of interaction and engagement that creates such a strong platform for branding. Some brands (like Vodaphone) have found ways to develop interactive spaces in world that intrigue and engage prospective customers. For these brands, virtual world marketing is much like participating in a sponsorship: the presence is valuable if there’s a good fit between the space, the target market and the brand — and if the brand can find a way to add value for those visiting the space.

For some brands, though, virtual worlds are not the most friendly of communities. They may find that other forms of social media marketing are better suited — or at least simpler to manage (particularly if the virtual world in question is Second Life)! Here are a few factors that can help you understand “why” . . . or “why not.”

Ease of Use

Second Life is complex and user-unfriendly. Time magazine called it a case of Fortune 500 companies trying too hard to be hip. A recent report from Forrester suggests that marketing in virtual worlds is still too complex for broad adoption as a business strategy, but that this is likely to change in the next five years. Complexity is an issue, not only from the marketer’s perspective, but also from the consumer perspective. It is one of the primary characteristics that can slow the rate of adoption for innovators. Some virtual worlds are easier to learn than others; Second Life is likely the most difficult to learn.

Software Requirements

Second Life, and some other virtual worlds, requires users to install its software. Software installation could be a deterrent to growth beyond the innovators and early adopters already a part of the virtual world phenomenon.

Number of Active Members

Second Life, for example, does not have the reach that other online advertising venues garner. Despite the claim of millions of residents (with continual growth), under a million are active and engaged.

Opportunities for Negative Response

Second Life Griefing Tools Directions

Residents of Second Life are known to dislike and distrust big brand promotion. “Griefing,” vandalizing and harassing in world, is a common problem for brands. Linden Labs takes a hands-off approach to managing griefer attacks, relying instead on resident governance. How bad can griefing be? A helicopter crashed into a Nissan building, starting a fire that left a couple of dead bodies, and American Apparel customers were attacked by members of the Second Life Liberation Army armed with virtual guns.

Accuracy of Results Reporting

Second Life offers publicity and the value of free media impressions as social and other media cover new developments. However, no distinction is made between positive coverage and negative coverage. When the media attention is negative, such as reporting attacks on customers, the publicity does not build brand equity.


User Security

Aside from the security from griefers, Second Life has struggled to provide security to the real life people behind the avatars. In 2006, hackers obtained credit card information for some residents.

User Capacity

Second Life’s infrastructure limits the capacity at some events. Your brand might do a phenomenal job of planning and executing a relevant brand experience with an outpouring of enthusiasm, only to find the system crashes when more than 70 avatars are present at a time.

Number of User Interactions

Of course, capacity concerns are only an issue if things go well. Spend some time walking or flying around Second Life. It is filled with exquisitely detailed representations of real and fantasy locations. Yet seeing other avatars is rare unless one is spending time earning free Linden $ (the currency of Second Life) at Money Island.

Tie-In to Real World Sales

Some brands have sold digital versions of their products. Toyota, Reebok, Adidas, and Dell are all examples. No brand has yet announced success at using the in world branding site as a direct response tool for real world sales. Bob Tedeschi, in his article entitled “Awaiting Real Sales from Virtual Shoppers,” explains that brands experience little measurable influence on real world sales that can be tracked to virtual branding efforts.

Number of Media Outlets

There are still a limited number of Second Life media outlets and advertising opportunities (beyond supporting retail space, experiential facilities, and events). NPR and Reuters are there, along with the AvaStar newspaper, but for brands accustomed to buying ad space in hundreds of television networks, consumer and trade magazines, and national, regional, and local newspapers, this is not a rich media landscape. Ad inventory will develop over time. A “MetaAdverse” network has been established to provide in-world billboard advertising.

Scalable Branding Initiatives

It is difficult to gain economies of scale in branding initiatives. One cannot lower the average costs of products by making mass amounts of products, and there are no huge media buys to lower the costs of advertising.

Second Life Griefing Tools Directions

Design Costs

There are expenses to brand building in Second Life. Linden Labs sells land and then requires ongoing maintenance fees. Those are minimal compared to the design expenses brands encounter. Alex Veiga points out that brand building requires artists, designers, writers, and marketers to develop all aspects of the brand’s identity in Second Life. Scion City, a Toyota initiative, took about 10 weeks and probably cost in the range of $100,000. Importantly, brands that enter Second Life must be committed to operating there. It does no good (and in fact could harm a brand) to have a presence there that is not manned, managed, and leveraged towards accomplishing the brand’s objectives.

In open worlds, economies are free markets. Brands are welcome to compete and the spoils go to the brands with the best strategy, the best targeting and the best engagement propositions for their target audiences (mindful, of course, to ensure the strategy is suitable for the virtual culture in question). The brands with the wherewithal to strategically plan a social media marketing campaign will also know to commit to the campaign and to provide ample time for the strategy to work prior to making judgments of success or failure and redirecting resources to other marketing executions.

In other words, they’ll understand and capitalize on why . . . or why not.

(Note: This article was originally published in October 2008.)

Second Life Griefing Tools To Freeze Scripts

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Lessons Learned from Second Life: Social Media Virtual Worlds
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Second Life and other virtual worlds have enormous branding opportunities. In terms of social media, virtual worlds really are communities in the most literal sense, and it is the level of interaction and engagement that creates such a strong platform for branding.
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